Flood:Surf

Feature Set

FLOOD:Surf Node

  • Provides a UI to specify wind speed, wave choppiness and other parameters.
  • Tools connected to the Node respond dynamically when changes are made to specific parameters.

FLOOD:Surf Mesh

  • Creates a camera-adapted ocean surface.
  • The Render Range mode provides a consistent topology, tessellating the area viewed by the camera so that it is adapted for every frame in the render range.
  • For large camera moves, the Dynamic Mode can re-mesh on each frame to maintain detail levels.

FLOOD:Surf Modifier

  • Deforms a mesh using the parameters in the Node, with optional mapping information.
  • Controls the blending of two Nodes.

FLOOD:Surf Delta Map

  • A Node-driven procedural map that describes ocean surface deformation.
  • Create masks based on wave height.
  • Conveniently export maps via MAXScript.

FLOOD:Surf Foam Map

  • A Node-driven procedural map that indicates foam potential.
  • Generates white areas along wave peaks and provides masks for foam textures or particle generation.

FLOOD:Surf Area Map

  • A Node-driven procedural map that indicates the amount of ocean surface compression.
  • Use in conjunction with (or as an alternative to) the Foam Map.

Ocean Surface Shader

  • Simulates appearance of water for realistic ocean surfaces.
  • Adds highlights to ocean surfaces, including distant highlights to areas with less detailed surface geometry.

FLOOD:Surf tools

  • Can be accessed through MAXScript for full control in production environments.